The history of anime begins at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques explored in France, Germany, the United States, and Russia. The oldest known anime is in 1907, a three-second clip of a sailor boy.
By the 1930s, animation became an alternative storytelling format compared to the underdeveloped live-action industry in Japan. Unlike America, the live-action industry in Japan remained a small market and suffered from budgeting, location, and casting restrictions. The lack of Western-looking actors, for example, made it next to impossible to shoot films set in Europe, America, or fantasy worlds that do not naturally involve Japan. KissAnime allowed artists to create any characters and settings.
The success of Disney’s 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. Osamu Tezuka adapted and simplified many Disney animation techniques to reduce the production costs and number of frames. This was intended to be a temporary measure to allow him to produce material on a tight schedule with an inexperienced animation staff.
During the 1970s, there was a surge in the manga-which were often later animated-especially those of Osamu Tezuka, who has been called a “legend” and the “god of manga”. His work and other pioneers in the field inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as “Mecha” outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the Real Robot genre. Robot anime like the Gundam and Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga) and experienced a boom in production. Following a few successful anime adaptations in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more in the 2000s.
Japanese animation, or as it is better known as Anime, has many great qualities that cartoon and animation studios should consider. First of all, great Japanese anime is based on a great comic, known there as manga. Once the public is aware of the manga, the studios make the manga to an anime.
If it is faithful to the manga, the public will accept and embrace it better in storytelling, animation, pace, or even voice acting. The story is at the heart of all successful anime. In Japan, the people point to the director and follow animes based on whom the director or studio is. Think of your favourite Saturday morning cartoon when you were a kid and now try to imagine how it would be with a huge story and seasons of it, like a TV series. That is how it differentiates anime from American cartoons. Cartoons nowadays seem to go for entertainment more no matter how stupid the cartoon is.